Gamification for Restaurants

by Evan on March 25, 2012

One of the major areas in which gamification practice could expand is into the analogue world. Currently the most popular and well-cited examples of monetized gamification business models are almost completely digital. The business model for gamification usually revolves around developing either a platform for clients that will be customized according to their needs, or creating a customized platform for each client.

But there is reason to believe that gamification can be applied in more traditional “brick and mortar” settings. For example, a restaurant is a place that thrives from loyal and engaged customers; it would be worth trying to set up a gamified restaurant model to see if it increased patronage.

Restaurants like this may benefit from gamification

The playing field.

Some ideas for this could include using something similar to a bar tab system to track purchases for individual card holders. Patrons could open an “account” instead of a tab and the bar owners could have a leaderboard hanging in a conspicuously visible location in the restaurant. Points could be assigned for things such as frequency of visits, variety of purchases, most new patrons brought, or more. People in the top 10 patrons club could enjoy special VIP Booth access, a dedicated waitstaff, discounts, or even dishes named in their honor, to name a few ideas.

The passport holds the signatures of bar staff as proof of purchases

Goose Island MBA


Goose Island Brewery in Chicago is a good example of a bar that is already using game mechanics to drive business.They have a program in which patrons are given an MBA Passport that they use to track the various kinds of seasonal beers they have purchased at the brewery. Players earn their MBA (Masters of Beer Appreciation) by having bartenders sign for 45 different kinds of beers. There are prizes along the way, including a 64 oz growler.

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Gamification Gone Wrong

by Evan on March 3, 2012

The New York Times recently wrote an article about Bounties in the NFL. In short, the NFL launched an investigation into the Saints’ defense and found that players had a running bounty for injuring players. Teammates paid $1,500 for a knockout and $1,000 for a “carry-off.”

I have to to finish writing my Best Practices for Gamification that I’m creating for the Center for Digital Ethics and Policy, but you can bet that practices like this will be covered in it.

This is a very simple Gamification system: it encourages players to engage in immoral behavior by offering rewards and status for completing egregious acts.

I am personally offended by this policy for professional and personal reasons. Of course I believe that Gamification should only be used ethically. But specifically, I am a Vikings fan! I remember watching the Vikings-Saints NFC Championship game.

Favre was definitely a victim of bad Gamification

Favre being fouled once again

I remember feeling robbed as I watch Saints players repeatedly foul our quarterback. They even picked him up and slammed him on the ground. Now, don’t get me wrong, I still believe that Favre is Iron Man. But nobody could stand up to the kind of punishment that the Saints were dishing out that game.

Bad gamification can ruin more than a game. It ruined a team’s chance at the Superbowl, and it ruined the hopes and dreams of Vikings fans that still can’t think of the 1998 Vikings without cringing.

 

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Advertising & Public Relations Capstone

January 22, 2012

I’m excited to being working on my Senior Advertising & Public Relations Capstone project. I get to research something of interest to me and then bring it to life. I’ve spoken with my Capstone director and he has approved my topic of Gamification. He agrees with me that it is a hot topic that isn’t [...]

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How to make a Mobile WordPress site

January 6, 2012

As a follow up to my post about how to get a quick website up and running, I am going to share why and how you should make a Mobile version of your site. Having a Mobile version of your WordPress site is easy and beneficial. If you are considering creating a mobile version of [...]

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How to make an easy website in 6 steps

December 22, 2011

Recently I have been asked about how to set up a website and whether I thought it was easy enough for someone with relatively low technical ability to do. The answer is yes. Making a website can be very easy and inexpensive, and it is a great way to put your content and information someplace [...]

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Google Analytics Individual Qualification (IQ) Test

December 15, 2011

For those interested in becoming experts at search engine optimization, improving website performance, and measuring digital strategies, Google Analytics is one of the best tools out there. It is a free web analytics tool hosted by Google that allows you to see how visitors reach and use your site. The data that Google Analytics gives [...]

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QR Codes and Gamification

November 12, 2011

Recently I met Alecia Dantico, Vice President, Edelman Digital. She was visiting my Digital Media class, led by Dr. Kamerer. We spent a little time on QR codes, and I started to get really interested in the ways they could be used as a mutually beneficial tool for grocery stores and shoppers. Imagine a mobile [...]

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Jane McGonigal, Digital Ethics and Gamification

November 4, 2011

A week ago today it was my pleasure to attend the Digital Ethics Symposium hosted by the The Center for Digital Ethics and Policy and Loyola University Chicago’s School of Communication. I had been looking forward to the day ever since Dr. Adrienne Massanari told me about the planning process in the beginning of the semester. [...]

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Working for a Kennedy

November 1, 2011

              “It’s not everyday that you get to meet a Kennedy,” my friend Sam Grapevine said on Wednesday, October 26. Through my work as Events Manager at Loyola University’s Department of Fine and Performing Arts I have been lucky enough to be called upon to handle many significant events [...]

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3 Pervasive Game Elements

October 21, 2011

Some time ago I wrote a research paper about pervasive games (and how Game Based Marketing, Gamification in Ad/PR and Marketing, is a new category of pervasive games that demands more attention and study.) In it, I supported the claim that there are three basic facets of pervasive games: spatial expansion, social expansion, and temporal [...]

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